Karaoke Machine
FEATURE-Online Game Strategy Splits Video Game Industry
Date: Tue, 20 May 2003 19:38:24 -0400Newsgroups: comp.dcom.telecom
Size: 965 bytes
By Reed Stevenson and Ben Berkowitz LOS ANGELES, May 20 (Reuters) - It's a karaoke machine and a video conferencing center, a wireless jukebox and a DVD player. The latest and greatest gadget in home entertainment? No, just the well-worn video game console your kids already have in the living room. In the turf war being fought to control space in the living room of the future, rivals Sony Corp. (TOKYO:6758) and Microsoft Corp. (NASDAQ:MSFT) have made it clear that the current generation of game consoles were meant to be Trojan horses -- the real pay-off would come when the machines were connected to a network. Now, as both companies unveil the Internet-based services expected to be the next big thing for the $30 billion games business, sharp differences over their strategies have emerged along with a debate about how much consumers will be willing to pay for such online offerings. - http://finance.lycos.com/home/news/story.asp?story=34269901
